I used to
play video games a lot more than I do now. My reasons for the addiction and the
remission will both be discussed here. I
say this in such juvenile terms because I appreciate something that tells you
what it intends to do and then proceeds to do it. I own an Xbox 360, as do many males of my
gender around the world. I enjoyed the
concept of video games, first and foremost, because at their best games create
a world of their own which we, the player, are invited to explore.
Above all,
though, what got me into the game-o-sphere, at a fairly early age I might add,
were my friends. I remember my friend,
Ellie, had a Nintendo 64, but she would never, ever, let me play it. So I simply watched, and pined. Around the same time, my friend, Evan, got a
N64. He had Banjo-Tooie, and it was a
single-player, exploration, puzzle game.
Sometimes I got to play it, but more often than not, I simply watched,
and pined. My parents, for the longest
time, didn’t want me to own a game console or mobile gaming device, because
they knew games were addictive, and they wanted me to have a bit more on my
mind than video games. So naturally,
seeing my friends play them, and not being able to play them myself, video
games were often the only thing on my mind.
There’s
this concept I’m obsessed with called noumenon.
On a purely base level, it’s the opposite of phenomenon; it’s an occurrence
that cannot be observed or repeated, like the concept of God. I’m sure I’ve mentioned it before and I’m
certain I’ll mention it again. The
deeper idea behind it, according to the philosopher Schopenhauer, is that man
reaches out for what he cannot have to grasp what he can have. This plays out
almost everywhere, most depressingly in romance. Video games, however, similarly became
noumenal for me. The N64 in
particular. I finally convinced my
parents to let me get a game system, but alas, they had read Consumer Reports and had learned that
N64 games were being discontinued, and that the Gamecube was Nintendo’s latest
creation.
And that
was how I missed out on the golden age of gaming, for all of you who have
imbibed in the transcendent, orgasmic bliss that is the N64.
Once I got
the system, I became part of a culture, and as I got older, that became more
and more why I kept playing. I don’t
know if athletic retardation is a real affliction, but if it is, I am
symptomatic. I couldn’t tell you practically
anything about any sport (with the exception of Lebron and the Cavaliers,
because I remember things that make me laugh with evil mirth), but mention what
Valve studios is up to, or Bethesda, or Rockstar, and I am all on top of that. Video games became my Monday night football. They also became a way to unwind, and to deal
with depression or confusion.
Specifically through games about depression and confusion.
I alluded
earlier to the fact that I play them less, and there are several reasons for
it, but a very simple one is the following idea, one that was like Leo DiCaprio
spinning his wife’s totem in Inception,
a simple concept I couldn’t shake: There’s a whole world of adventure and
excitement happening around me…and I’m alone in a dark room, simulating adventure and excitement. The ESV translation of 1 Corinthians 6:12
sums things up well, saying “’All things are lawful for me,” but not
all things are helpful. ‘All things are lawful for me,’ but I will not be
enslaved by anything.” There’s really
nothing wrong with immersion in and understanding of video games, but what do
we want to define us? That’s a question
that’s driven me in all my cultural dalliances as of late. Edgar Guest once said, "It takes a load of livin' to make a house a home," but moreso I think it takes a load of living to make your life your own.
That wasn't supposed to rhyme, but I'm going to completely own it.
"Everything else is Child's Play."
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